There were other ways to get your hands on demos that weren't with publications. Eventually, the Xbox 360 would adapt to downloadable demos (even though Xbox Magazine did have some Xbox 360 demos on hand!), but what a time it was for official game publications and the discs included inside! prev next But that publication would also support its platform with a demo disc featuring a number of playable games on a monthly basis. However, in the height of Dreamcast's success, the magazine folded up shop, with a number of its staff moving on to the Official Xbox Magazine. (That package also came with various emulated Sega Genesis titles.)
It was a big hit, and also at one point included a full match-up game called Sega Swirl, which was also made available through the Sega Smash Pack Vol. But of course, it also included a demo disc, enabling fans to check out a number of games. prev nextįollowing the discontinuation of the Sega Saturn Magazine (after the platform itself was dead on the market), Dennis Publishing moved on with the Official Dreamcast Magazine, partnering with Sega to discuss everything about the system. Hey, Sony, feeling nostalgic? A PlayStation Underground for PS4 would work wonders these days. There's nothing quite like the Underground.particularly with the Jampack, a set of paid demo discs that were released to keep some fans happy.
There were several notable interviews with this magazine including ones with members of the Final Fantasy VII team David Jaffe of Twisted Metal fame Tony Hawk with Tony Hawk's Pro Skater and Todd McFarlane, who talked about the Spawn game he produced with Sony.Įventually, PlayStation Underground merged with the Official PlayStation Magazine in 2001, which then lasted until 2007. market a download station so you could add on to your current games (early DLC?) an event center talking about forthcoming Sony events and hidden content, including Easter Eggs with bonus rewards. These discs weren't just loaded with game demos but also included other stuff that you could dig around for as well including interviews a preview of imports that weren't available on the U.S.
Back in the late 90's, Sony began a "fan club" with the introduction of a PlayStation Underground digital game magazine, one that featured discs that you could put into either your PlayStation or PlayStation 2 console.