Android: Audio - Enable OpenSL fast path for devices that support FEATURE_AUDIO_LOW_LATENCY.
Android: Experimental support for IL2CPP scripting backend.
2D: Ability to rotate sprites while Sprite Packing to save atlas space.
Tizen: Applications will be rejected by the Tizen Store.
Tizen: Applications currently crash on launch.
VR / Gear VR: Crash with OpenGL ES 2.0.
VR / Oculus Windows: HMD not rendering after reconnect on Win10 with runtime 0.7.
VR / Oculus Windows: Linear lighting and MSAA crashes.
Windows Store Apps: webcam is crashing on Windows 10, will be fixed in 5.2.0p1.
HUMAN ANATOMY ATLAS V2.5.2 FOR WINDOWS 10
Universal Windows Platform: Unity C# option doesn't work correctly for Windows 10 Universal apps, will be fixed in 5.2.0p1.
Windows Store Apps: audio is buggy on Windows 10, will be fixed in 5.2.0p1.
Windows Phone 10: Virtual keyboard doesn't work for UWP apps, will be fixed in 5.2.0p1.
Windows Phone: Solution build fails when product name has non-alphanumeric characters.
Version Control: Perforce "Moving file failed" message appears when close project, fixed in 5.2.0p1.
Workaround: Use gamma color space, turn off MSAA or switch to DX9.
Editor: Scene view picking in linear color space does not work for DX11 when MSAA is used (quality: fantastic).
As a workaround a setup can be used where the Content is not a direct child of the ScrollRect but has an intermediary View object in between (the default setup from 5.2 onwards).
Layout elements under a ScrollRect component may not work properly.
Mac: Input system such as mouse click events or key press events stop working when multiple projects are opened.
To work around this issue, close and open the editor. This happens after getting a dialog saying “Moving File Failed”.
Game input in the Mac Editor may not work after opening a new project.
Editor: Incorrectly reports native plugin collision, even if only one native plugin exists.
Connect: 'Go to Dashboard' link for Multiplayer leads to Cloud Build.
2D: Sprite pivot values currently clamped to 0.1, will be extended to larger values in 5.2.0p1.
So, while the known issue list might look a bit longer, we're doing this to provide transparency and to increase the amount of information you get about our development process.
HUMAN ANATOMY ATLAS V2.5.2 PATCH
We are doing something new by giving more prominence to known issues and the upcoming patch release in which we expect to fix them.